A mob of witches and scoundrels who steal magic and purvey curses. Form a bond with a particular city, and enjoy the benefits of urban life no matter where you travel. The near-destruction of the world granted scattered individuals powers of entropy and annihilation. Clever speakers who learn to influence minds with the subtle power of their voice. Psychic thieves who steal their victims’ memories of being attacked. Warriors who draw upon the power of one of Risur’s fey titans. A traditionally all-female assembly of wandering liberators who savagely punish those who enslave or oppress. A leader who learns to bond with an area, to shield those within and control who can come and go. Ascetics committed to wedding body to weapon have embraced the gun as a symbol that their traditions are still pertinent in the modern day. Tinkerers who know just enough alchemy and mechanics to assemble a suite of personal gadgets for use in combat. An ancient sect that taps the power of nature from alien worlds. Though made up of worshipers of many gods, the Clergy’s foundational belief is that every person has the potential to perfect themselves and ascend to divinity. Students of this roaming camp learn tales and spells about travel. A courteous secret society whose members all connect to a hivemind that lets them control their rage. It's a few months before we release, but I hope these classes might interest you: I love his pugilist and scholar, and am interested to try out his magus sometime.įor the upcoming ZEITGEIST setting book, I wanted to include two new subclasses for each of the setting's seven regions, which fit well with twelve core classes plus the Noble and Savant from EN5ider. Kobold Press has a ton of awesome archetypes in their material, with the largest concentration found in their Midgard Heroes Handbook.īen Huffman (aka Sterling Vermin) makes some good classes, too. I say this as someone who was really into 3.5 at the time, most of those classes dont deserve a place in 5e (again, IDK about 4e). Too many archetypes to list, but some of my favorites among their classes include: Mage Hand Press (aka Middle Finger of Vecna) makes amazing classes and archetypes. The Noble is definitely my favorite, and the cardcaster, fatebender, and savant seem cool, while I could take a pass on all the evil/edgy classes like diabolist and blood weaver. ![]() Some of the classes I like more than others. Blue Mage Class (v2.0) - Mimic and Master spells and monster abilities alike as the New and Improved Pact-Caster Class for 5e Choose from Eight Paradigms of Thought and Explore the Unexplorable PDF in Comments. I’m playing a tactician Noble and love it.ĮN5ider has put out a number of classes and archetypes over the years. I also have some homebrew subclasses for each class that I am currently playtesting.The Noble class published by EN5ider has a good warlord feel to it. Its not a lot, it still very much plays like 5e. I have a 10-ish page document on GMBinder with all the tiny homebrew changes I made for 5e to be more piraty. Right now the PCs are: A Kobold Bard, a Human Cleric, a Satyr Sorceress, and a Shadar-Kai Rogue ![]() These brave souls laid the foundations for the Forgotten Depths. What remained are small islands and the few people who survived. Hundreds of years ago, The Forgotten Realms was battered with a cataclysmic flood that swallowed the land. The first session is free and I allow free spectating before your first session if you want to see how the team dynamic is like. I have 4 very consistent players, but I am looking for one extra. Greetings travelers, my name is Vic, and I am a DM hosting a homebrew pirate fantasy campaign in 5e called "The Forgotten Depths". I prefer the dragon knight, but most of the classes are pretty good. Anything that doesn't fall under the other categories. r/UnearthedArcana has a curated list of homebrew classes that have been approved by their moderators. All rules that apply to a LFM post apply here as well. Once again, please be sure to include the time, date, campaign, etc. Looking for a dungeon master for the campaign. Set this to 'full' once you have a full group! ![]() Please include the time, date, campaign (if any) and any other information relevant to your play time. Looking for more players for your group. Remove the tag once you have found a group! After you submit a post, you'll see a big blue bar talking about flair. Spam filter is a jerk, please PM me if you don't see your post.
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